Brawl - King Dedede - Subaction - Passive

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Stats

IASA: None
Fully Intangible: 1-20
Subaction Index: 0xbe

Scripts

Main

  1. ChangeHurtBoxStateAll { state: IntangibleFlashing }
  2. AsyncWait(20.0)
  3. ChangeHurtBoxStateAll { state: Normal }

GFX

    SFX

    1. SoundEffect1(907)
    2. SoundEffectOther1(959)

    Other

    1. SlopeContourStand { leg_bone_parent: 1 }
    2. AsyncWait(15.0)
    3. SlopeContourFull { hip_n_or_top_n: 0, trans_bone: 8 }
    4. AsyncWait(23.0)
    5. SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 2 }